There's six more coming at him, and oh god they have fire. 19 people marked this as FAQ candidate. I see a lot of people complain that the Magus is overpowered because of this... As someone that currently plays one, I can tell you that, while I am a bit biased in my opinion, I do not think this is the case. I don't really think there are that many. If religion, spellcaster must worship the listed deity to utilize the spell. Domains … Boiled down, you could interpret the Magus as getting a full 3 different standard actions in a single turn(Cast Spell, Attack, Attack). This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier. So when he began to tell me that he got an extra attack per round (and that is another issue, no limits on usage with Spellstrike other than memorized spells, but I am sure I will hear something about cantrip touch spells being used to trigger the Spellstrike/Spell Combat combo!) If the Magus fails the check, the spell fails and the Magus cannot make a either a touch attack or a Spellstrike attack. He rolls his attack: a d20, and adds 1 because Melvin has 12 Strength, and he also includes his -2 penalty for using Spell Combat. share. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. B. Cleric Spell list is not exactly Impressive, apart from healing. So let's assume that Melvin is fighting Lumpy the Orc. Even worse, he can completely alpha strike by having Shocking Grasp already cast and held. 5b. After all, you have, by definition, struck the opponent on target, but merely failed to find the chink in his armor, or failed to power the blade through thick hide. With your rule, there's no downside to always using your sword, or claw, or whatever. (I accidentally closed my browser, so my slightly better written response was lost, this one may not make much sense). It's not anything. You can touch up to 6 willing targets as part of the casting, but all targets of the spell must be touched in the same round that you finish casting the spell. There's no touch AC in D&D 5E, so a ranged touch attack from previous D&D versions is just a ranged attack in D&D 5E. So long as you get your Magical Tails (and you simply must do that) you won’t lack for Enchantment spells. The magus is +1 to hit with his (now) +1 longsword, and gets a +3 to hit when shocking grasp is charged up. 1. Still, great work. (or 22 with Vital Strike). The other hand he is throwing a punch with, is not*. "That's too easy. Melvin then moves 30 feet to get adjacent to Bumpy. Does that seem like a reasonable interpretation? Weapon Finess does apply to touch attacks you can also take weapon focus ray and touch level 1 spells: Shocking Grasp/Shield or mage armor (shield has a short duration, but mage armor will lose its … The Instantaneous duration likely refers to the effect of the spell (the HP and STR damage), not the length of time you can hold the charge. If you cast a spell, any held charge you've got dissipates. With a chance to take another swing and hit a target of opportunity with cleave for another 8-18 damage. Access to one of, if not the, best spell lists in the game. Ultimate Campaign includes some wonderful content about how to handle pets in your game. Level 1 Supplemental Spells. In general, the 5ft step while using spell combat is a great idea. CASTING. 2. This thread is archived. If you are already holding an object, you can attempt to absorb it; otherwise, you may touch an object as a standard action separate from One thing I'd really like to see addressed (and has been houseruled for three decades, ever since my group allowed any 1st Edition caster to send shocking grasp through a weapon) is whether a partial hit is allowed, or if it's all or nothing. They all make 2 attacks using a full round action, because they're all based off a similar mechanic: Two-Weapon Fighting. Melee Touch Attack One enemy creature Touch 1 round/level Fortitude negates You channel negative energy through your touch, fatiguing the target. They all have a -2 penalty to their attacks (assuming the fighter has TWF). lol
Thanks for the response. While the case was made for multiple goblins, one of my issues is the "boss" killing potential this power has at low level OR the player killing power it has at low level (if used against the party). Sparky is tired of this Orc, he uses his special sorcerer Draconic Bloodline power to grow claws as a free action. A Magus can deal decent spikes of damage but they are better off trying to control the battlefield with SoS spells, buffing themselves to stay alive and relevant during the fight, and or hampering their enemies to mitigate party damage. He hits on the free attack, dealing 1d8+1 damage from the longsword, and then makes his normal attack. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming Card & Board Games; Deck Building Games; Miniatures; Roleplaying Games; Trading Card Games; Traditional Games; Accessories; Books Apparel & Gifts Exclusives Sale Pathfinder First Edition Celebration! eGift Cards Subscriptions Organized Play What other good spell uses can I have my familiar deliver Touch spells for? Damage roll- 2d6+11 for 18average (another 1d6+1 if given a round to prep). If the spell is discharged, then that's it for the spell. Increases to Spell Save DCs or caster level should never, ever be passed over lightly. As part of Spell combat, the Magus is able to make a second attack at a -2 to hit. When Melvin reaches a BAB of +6 (at level 8 unless he multiclasses) he will get two attacks during a full-attack routine. C) The spell must be on the Magus spell list. Oh, and then there is that whole magic pool to make the weapon magical thing. Deliver Touch Spells (Su): If a witch is 3rd level or higher, her familiar can deliver touch spells or hexes for her. For example, you can hold the charge on an Inflict Light Wounds spell, even though the duration is Instantaneous. Success The target is afflicted with ghoul fever at stage 1. I was always able to rule which AC mods made you 'tougher to hurt', and which made you 'not stood there'. So let me be sure I have this straight. Spells. Assuming a 14 strength and power attack in use. If the Magus makes the check, the Magus can then make either a melee touch attack or a Spellstrike attack. Bumpy the Orc appears, and he wants revenge! A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Taking just the fighter bonus feats for WF & power attack, lets compare our heroes here-, Given no prep and the monster materializing adjacent-. Melvin has confirmed the critical hit! Remember that Spell Combat grants him a full-attack with his weapon, and also lets him cast a Standard action spell. Ha HA! This type of meta-analysis is a great service to the community. You'll note that Shocking Grasp says you get a +3 bonus on attack rolls if the opponent is wearing metal armor or carrying a metal weapon. +
Any time Melvin could normally deliver a touch spell, he has the option of using his sword to do so. He uses Arcane Mark to keep using Spell Combat. 2d8+4 +4d6 = Average 27 damage. [2a] You can continue to make touch attacks round after round. Godsdog: Maggy the Magus starts with a single attack and can deliver a touch spell as part of a full attack at a -2 to hit, lower str, and bab of 0. ...
Dotting this for later, and to send to a Magus-player. EFFECT. He rolls this attack: a d20, and adds 1 because Melvin has 12 Strength, adds another 1 because he has BAB+1, and he also includes his -2 penalty for using Spell Combat. Bort also Power Attack. Should they drink the potion, or save it for later? Isn't it advantageous enough as it stands (especially at 2nd level), with the touch spell being delivered and the ability to use a full-round action to also cast another spell? That breaks all the existing rules about how touch spells work, without any of the flavor or clarifications of other somewhat similar spells (like Produce Flame). Touch of bloodletting causes exhaustion, touch of slime for some gooey con damage, and there's always the classic vampiric touch. Because Melvin just cast a Touch spell, he gets a free touch attack[1a]. (Note: This attack is against Clunky's normal AC, not his Touch AC, because Sparky is making a melee attack, not a touch attack) Sparky deals his claw damage (1d4+1) and also discharges his Shocking Grasp, Zap! With the way feats and whatnot are given the different classes tend to shine more or less at different periods. I am not being argumentative in any way, and I hope no one is misconstruing what I am saying as belligerent or antagonistic. He's level 1, so he only has Spell Combat, not Spellstrike. Thanks! First, the bonus spells from this bloodline are useful, with Bless (1), Flame Strike (5), Dispel Magic, Greater (6), Banishment (7), and Summon Monster IX (9) being particularly good spells. Looking at the Wizard spell list, the only offensive ones seem to be Shocking Grasp and Bestow Curse. Cast touch healing spells from a distance. He makes his concentration check, so now he has a shield bonus to AC. Maggy uses her 1 bab and 12 str to swing with +0 to hit, with both swings and deal 1d8+1d6+3 (1d8+1+1d6+2) for an average of 21 total damage. IMO, frostbite is the best spell for Myrmidarch. If the witch and the familiar are in contact at the time the witch casts a touch spell, she can designate her familiar as the “toucher.” The familiar can then deliver the touch spell … Should they keep some spells in reserve, in case another tougher party of PCs stops by? 60% Upvoted. Clunky's Touch AC is 10 so Melvin lands his touch, and discharges the Shocking Grasp. 1. 0.4a changed clunky to bumpy in Simple Example Time]. I think that would simplify things a whole bunch. Instead of using his Claws, Melvin can use his Unarmed Strike, because he took the Improved Unarmed Strike feat for some reason. In the olde days of D&D one had to multi-class to get this kind of power, so the balance was built into the experience system. 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